Prison Architect: Now available on Xbox One via Game Preview!

By | Prison Architect

Hey folks,

So I have something really exciting to share with you today – Prison Architect is now available to play on Xbox One via Game Preview!

To celebrate this exciting milestone as a studio, we’re running a competition  – and we’d love for you to get involved. Our prisons need you. No, really. We’re giving everybody the chance to create their own prisoner between March 2nd and March 16th and the winners will feature in all console editions of Prison Architect. You are more than welcome to create your own little convict and try to make it into the final game.


This is the first title we’ve launched with the Game Preview program and we’re really excited to share the development process with everybody. We’ve put together a trailer to celebrate the launch and share with you a brief insight into prison life, at least how we imagine it. You can of course choose the kind of prison you run in Prison Architect, be it brutal or utopic 🙂

Games press contact? Should you want a code for Xbox One, you will be amongst the very first to play the game, test gameplay and discover new features designed especially for console. My inbox is open for key requests so just ping me a message at [email protected] if you’d like one!

Have a great day!

Shahid Ahmad Joins Double Eleven Advisory Board

By | Double Eleven

Hey Folks,

We have some really exciting news to share with you……..

Former Sony executive, Shahid Ahmad, has joined the company’s advisory board! He will be counseling Double Eleven as we continue our strategic growth path as a full-service publishing house in addition to being a fully-fledged development studio.

Shahid Ahmad brings a lifetime of experience in digital entertainment to his new role at Double Eleven. Best known for his role at Sony Computer Entertainment where he spent the last decade, Ahmad most recently achieved widespread success as Sony’s director of strategic content, and is responsible for bringing numerous indie successes to the mainstream console audience. He is the winner of several industry accolades for publishing and creative excellence, including the prestigious 2014 “Publishing Hero” award from Develop’s Industry Excellence Awards, and listed as GamesIndustry’s “Top 10 Persons of the Year” in 2013.

“Shahid’s incredible insight and background in the arena of independent development and publishing is overwhelmingly beneficial to Double Eleven; we’re so pleased to welcome him to our advisory board,” said Mark South, Chief Operating Officer. “Shahid’s role in elevating independent games as a whole to the mainstream audience is remarkable, so it’s a great honor to have his guidance as Double Eleven continues to grow in the games space. Equally, and more personally, he is one of the hardest working people I know and his character has shown integrity and honesty throughout. I’m both proud and honoured that we’re able to work together.”

“I’m honoured to be invited to Double Eleven’s Advisory Board. Having worked with the Double Eleven team on numerous projects while at PlayStation,” added Ahmad. “I was struck by their technical excellence, their commitment to quality and their devotion to delivering great experiences to video games players. Double Eleven are relentlessly driven and their many excellent qualities will I’m sure propel them to greater success as they expand their publishing ambitions.”

Exciting times indeed!

Nom Nom Galaxy * PlayStation Experience Las Vegas Dec 6th – Dec 7th

By | Nom Nom Galaxy

Hi Folks,

We’re all setup and ready for the doors to open at 10AM PST at the inaugural PlayStation Experience, in the Sands Expo Las Vegas.


The PlayStation Experience is a massive two-day community event dedicated to the fans.  There’s over 400,000 square feet of the best PlayStation games across multiple platforms, panels and keynotes lead by the industry’s most regarded development team, contests, signings, giveaways, merchandise, memorabilia and  more.

We’ll be running friendly challenge competitions with some cool prize giveaways, and a handful of the Double Eleven team will be on hand to talk about the game!

If you’re attending, be sure to come by and visit us at our booth or at the PSX Community Area!


Frozen Synapse Prime PS3: Boot Crash Workaround

By | Frozen Synapse Prime

Hi guys,

It has come to our attention that a small number of people are having trouble when attempting to launch the PS3 version of Frozen Synapse Prime, specifically when trying to progress past the ‘Change Screen Space’ section of the initial launch process.

Months of work went into testing the game fully before release both internally and as part of the PlayStation submission process so we are shocked to find that a bug of this nature is occurring.

We are investigating the problem now and will endeavour to fix it as soon as possible.

In the meantime, players can use the following steps to bypass the issue:

  1. Locate and delete Frozen Synapse Prime from your PS3 system by pressing Triangle on the game icon and selecting ‘Delete’
  2. Scroll up to the Save Data Utility (PS3) folder
  3. Open the folder and delete any Frozen Synapse Prime data and any Corrupted Data
  4. Re-install Frozen Synapse Prime
  5. Boot Frozen Synapse Prime
  6. When prompted by the system to update to patch 1.01 press the O button to cancel
  7. Proceed past the ‘Change Screen Space’ screen
  8. At this point it is safe to quit the game reboot it and download the patch

We are extremely sorry for any inconvenience caused and will keep you updated with our progress on a permanent solution.

Thank you for your patience!

Frozen Synapse Prime: heading to Steam on November 14th!

By | Frozen Synapse Prime

We are pleased to announce that their critically acclaimed remake of Frozen Synapse, Frozen Synapse Prime (Prime), is coming to Steam in November!

With a visual overhaul, an entirely new multiplayer suite and brand new Steam exclusive content, Prime has something for fans old and new.

For those new to the game, Prime is an asynchronous turn-based strategy game that allows players to take on multiple matches simultaneously. It also features a rich single player campaign set within a dystopian future, where players take on the role of a tactician to a resistance group attempting to prevent an evil corporation from taking over a city. Players control an elite strike team of futuristic soldiers, from shotgunners and snipers to grenadiers and machine gunners.

In Prime, players on two separate teams plot paths and issue orders to their squad members, creating a plan on a turn-by-turn basis. They can simulate the plan before committing to it but players then commit to them fully; this is called “Priming” a turn. Both plans are then played out on procedural, 3D, destructible and customizable battlefields and the resulting combat ensues!


We have added some brand new features to help players improve their planning and performance; Prime features new 3D cameras, providing a better perspective for planning, along with dynamic cinematic replays so players can re-watch their matches, analyse their planning post-battle and enhance their strategy for future matches. We’ve also added some brand new playable tutorials, tailored to the needs of both the seasoned strategy pro and the tactics novice.

Exclusively for Steam gamers is an entirely new Arena Mode. Arena matches are designed to challenge both fans and newcomers alike; encouraging players to change the way they strategize, changing how they combine the strengths of their units and utilize the surrounding terrain like never before.


Fans of the original Frozen Synapse and newcomers also have an opportunity to determine some of the new battlefields in Arena Mode. We have already selected a few and are inviting people to vote on the rest.

Prime will be available on Steam and other PC distribution sites from November 14th; The Prime Soundtrack will also be available, both on its own and in a Prime Soundtrack Edition bundle. All Prime products will have a week long 15% launch discount to sweeten the deal.

Feel free to follow @DoubleElevenLtd for all Prime news or head over to the Prime community hub on Steam. Don’t forget to vote on the battlefields here.

Frozen Synapse Prime is coming to PlayStation®3 in November!

By | Frozen Synapse Prime

Exciting news guys –  Frozen Synapse Prime is planning its descent onto PlayStation®3 in Europe, America and Asia in November.

The definitive turn-based strategy game will be released together with Prime’s soundtrack, both on its own and in the Prime Soundtrack Edition bundle across all stores.

Prime was first released on the PlayStation Vita in September after almost two years of dedicated development from our awesome team. Achieving an 84 Metacritic, it was met with positive critical response from both press and fans and our team are delighted to be bringing it to PS3 in November.

Frozen Synapse Prime in a Nutshell

For those new to the game, Prime is an asynchronous turn-based strategy game that allows players to take on multiple matches simultaneously. It also features a rich single player campaign set within a dystopian future, where you take on the role of a tactician to a resistance group attempting to prevent an evil corporation from taking over a city.


In Prime, players on two separate teams plot paths and issue orders to their squad members, creating a plan on a turn-by-turn basis. They can simulate the plan before committing to it but players then commit to them fully; this is called “Priming” a turn. Both plans are then played out and the resulting combat ensues!


Players will learn to develop their own strategies and try to predict those of their opponent in order to be the ultimate victor. There are various match types in Prime, meaning a player can be faced with various objectives, whether they need to predict their opponent’s strategy, wipe them out or complete a set of match objectives. The mind games between players are what keep it interesting, combine this with randomly generated maps, distinct match types and a very open combat system and this guarantees that no two matches will ever be the same.

For a quick look at what to expect from the PS3 version, check out the trailer here

Not too long ago, we put together a series of tutorial videos based on the PlayStation Vita version to give players an understanding of what to expect in Prime. From a combat perspective the videos cover everything from planning and engaging, controlling a map, covering your team to how to gain advantage by combining the strengths of your units. Finally, with the combat system understood the multiplayer videos shows the unique game modes that can all be played at the same time given Prime’s asynchronous style of play.

Frozen Synapse Prime Tutorials: Combat & Multiplayer

Feel free to follow the developer on Twitter @DoubleElevenLtd where the team will be ready to answer questions when the game hits PlayStation® Network in November!



Frozen Synapse Prime: Vita Patch 1.01- now live!

By | Frozen Synapse Prime

Hi all,

Just wanted to let you know that we have implemented a few fixes for Frozen Synapse Prime to improve the experience on your PS Vita! See below for the list of updates:

  • Seasoned Veteran can now be unlocked across multiple sittings.
  • Fixed a crash that occurred when playing the campaign in German.
  • Stopped ‘Dark’ matches appearing as ‘Light’ matches in the menus.
  • Fixed a number of issues that would change the outcome of previous turns.
  • Improved the speed of the UI.
  • Fixed various crashes.
  • Additional minor bug fixes.

The patch is currently live in Europe and the US and we’re expecting it to be live in Japan in the next couple of days.


The patch has now gone live in Japan as of October 16th – see below for Japanese notes:










Frozen Synapse Prime: Out now on the PlayStation Store!

By | Frozen Synapse Prime


Hi Folks,

The support for Frozen Synapse Prime has been awesome so far and we are thrilled to announce that the game is launching in America today and Europe tomorrow!

We’d like to share a more in-depth look at the gameplay, focusing on some of the more advanced strategies and touch controls.

FSP has been designed in a way that anyone can become a competitive or advanced player, with a ton of depth under the surface. The only limits are your own creativity and deviousness.

FSP isn’t about luck in regards to who will win in a fire-fight, it’s totally down to you and your tactics. If a unit on your squad gets shot you’ll know why, and how to adapt next time. But when you take out an enemy, you know that you were able to outwit them.




Aside for the commands and moves, victory is just as much about the mind-games between two players, and FSP inspires you to anticipate and deceive your opponent.

Read the Terrain – You can’t ‘learn’ the maps in FSP. There are an infinite number of procedurally generated battlefields, as well as the ability to customize your own. How much cover does the map offer you? How can you best utilize this with the strengths of your squad? 

Predict Your Opponents – Use the ability to assign plans to the enemy squad to answer those ‘what if’ scenarios. What if that grenadier tries to escapes his room? Or tries to toss a grenade out? Predict your opponent’s options and then eliminate them.


Work Together – All classes are balanced in FSP with varying strengths and weaknesses. Rocket Launchers can blow up walls but are vulnerable in close-quarters; use them to target rooms to create new routes for your other units, or flush the enemy out.

Advanced Commands

Quick plans with simple paths and aiming can get the job done, but adding extra layers with the more advanced commands will give you an edge.

Use Targeting to eliminate the biggest threats first, or target specific areas.



Use the Continue-on-Sight and Slide commands to fine-tune your paths and aiming, so units are not moving slower through the map when they don’t need to.

Use the Check command to move quickly through rooms, only glancing in specific areas. If there’s a threat your unit will engage, if not he’ll be able to cover ground quickly.


The integration of touch control in FSP and its evolution throughout development has been an interesting journey. We initially focused on only getting the camera controls onto the front touch screen, and progressing onto laying down the most common plans and paths players would use.

From there we really challenged ourselves to integrate full touch controls throughout the game, and designed a minimalist user-interface for Vita around that philosophy.

It’s quick and easy to lay down simple and affective plans with full touch controls, or a mix of both touch and button input, whatever you prefer.

Please check out all our other FSP vids on the blog and thanks for listening! As always feel free to follow @DoubleElevenLtd for the latest on Frozen Synapse Prime!

If you want to find out more about Frozen Synapse Prime, we’ve put together some tutorials to show you what to expect:

Frozen Synapse Prime: Basics

Frozen Synapse Prime: Multiplayer

Frozen Synapse Prime: Advanced Tactics

Goat Simulator is heading for Xbox One!

By | Goat Simulator


Following unveiling during the Xbox news briefing at gamescom 2014, we, along with Coffee Stain Studios are delighted to announce that gamers will soon be able to embark on the adventure that is Goat Simulator on Xbox One, the all-in-one games and entertainment system from Microsoft, via the [email protected] self-publishing program!

We will of course honour the hilarious, unique and somewhat violent nature of Goat Simulator to ensure Xbox One owners get the ultimate goat experience. Players will be able to live the dream and cause as much destruction as an actual goat from the comfort of their couch. Live life as a goat and wreck the world around you; add some creativity to your destruction and you’ll rack up even more points! Goat Simulator’s charm comes in part from the bugs that were deliberately left in. Coffee Stain Studios, the original developers, fixed the crash-bugs but left everything else to ensure a well-rounded, realistic experience of life as a goat (with hilarious consequences).

Lee Hutchinson, CEO, “We’re delighted to be working with Coffee Stain. They’ve created something truly enjoyable and completely disruptive; we want to bring that to Xbox One.”

Anton Westbergh CEO, “Getting on Xbox One with the help of Double Eleven is really exciting. Everyone deserves a chance to goat around, and this is one step in the right direction!”

Follow @DoubleElevenLtd for more information!

Collaborating in the Cloud Chamber

By | Cloud Chamber

Investigate North’s story-based MMO, Cloud Chamber, is ready for global launch this coming Thursday 7th August and we’re delighted to say to say we’ve had a part in it.

Investigate North partnered with us on the publishing side so that we could help expand Cloud Chamber’s sales potential by working with our amazing network of online distributors. As this was their first major title we were also able to support their last stage testing and release plans with our absolutely stellar quality assurance (QA) team and a little product consultancy.

One of the great things about working with creative developers is that their games come in all shapes and sizes. When we saw Investigate North’s “Massively multiplayer story game“, we realized they had invented an entirely new category of games. We’re proud to have been part of bringing this genuinely refreshing experience to market and look forward to seeing where this new direction for games can take us all.

We can’t wait to see it out, and it’s been a new and wonderful experience getting to this stage.

To celebrate their announcement of the release date, Investigate North has released a new launch trailer; you can watch it here.

Find out more about the game here


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