Announcement: Super Cloudbuilt- Releasing this summer

By | Super Cloudbuilt | 2 Comments

Hot on the heels of yesterday’s announcement, we’re equally thrilled to tell you that Super Cloudbuilt is coming to PS4, Xbox One and Steam this summer. Working with Swedish developer Coilworks, we’re bringing you the definitive version of Super Cloudbuilt. The game was redesigned and tweaked from the base gameplay up, in order to bring players more flexibility and make the gameplay more intuitive for people new to the title.

Super Cloudbuilt puts you in the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in the center of a strange new world, disconnected from her old life and physical body. Complete incredible feats of free-running and sharp shooting, using Demi’s rocket-powered exo-suit to leap and run through expansive worlds floating above a vast abyss. Exploring her world and overcoming new challenges, Demi pieces together a story of violent combat and the disastrous accident which brought her to this strange place. Demi persists, traversing levels, allowing her to experience multiple endings: will Demi learn to understand and accept her new world, or question her reality and learn to defy it?

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Songbringer coming to PS4, Xbox One and Steam this Summer!

By | Double Eleven, Songbringer | One Comment

We’re delighted to officially announce our partnership with one-man development studio, Wizard Fu. Together, we’re bringing Songbringer, a procedurally generated action RPG set in a 13,000 B.C. Milky Way, to PlayStation® 4, Xbox One and Steam for PC, Mac and Linux this summer.

During times of peace the people party. Roq is a carefree dude just cruising the galaxy in search of the ultimate party aboard the space-faring art party ship, Songbringer. Roq wakes up, shirtless and confused on a strange planet. When Roq accidentally awakens an ancient evil army, the galaxy as he knows it is thrown into war. Now it’s up to Roq and his trusty robot sidekick, Jib, to save the galaxy from total annihilation.

Songbringer is a gorgeous procedurally-generated world populated with ten dungeons in 3/4­ perspective. Enter a six-­letter world seed code when starting a new adventure, granting you the possibility to explore 308 million unique environment combinations – no adventure is ever the same, unless you share your code with friends.

A rich, immersive story line and a fantastical sci-fi universe littered with secrets, Songbringer introduces the unique concept of hidden realms. As Roq, learn to utilize the powers of the rare cacti you will find in the world to see things that aren’t there (or are they?): doors, items and other loot that can help you on your journey.

With action-packed combat and several unique weapons to choose from, including the epic and humming nanosword, the boomerang-like top hat, the ghost sword projectile, and plenty of bombs, Songbringer allows players to go it alone in the galaxy or with a friend – local co-op allows for a second player to join you as Jib, your robot companion with a strange propensity for moustaches. Overcome crowded mobs, virus androids, gigantic bosses and solve a series of puzzles to get you back where you belong; at peace and partying the night away on the Songbringer as you sail the solar winds of the galaxy with your friends.

Check out some beta gameplay footage in preparation!

 

Songbringer will be on display at PAX East in Boston in March.  For more information, check out songbringer.com and be sure to follow @wizard_fu on Twitter.

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Goat Simulator Payday out today for Xbox One and 360!

By | Goat Simulator | No Comments

Guess what?! No don’t guess. We’ll just tell you. Goat Simulator: Payday DLC is now out for Xbox One and Xbox 360 for $4.99(USD)/£3.99(GBP).

Have you ever wondered what it would be like to crack a safe with a pair of hooves? How about what an American flag mask would look like on a bright pink flamingo? Well these questions (amongst many others you’ll probably never ask yourself) are answered in Goat Simulator: Payday. The third console DLC title, Payday, allows Goat Simulator fans to embody one of four new playable characters: a hard-hitting ibex goat, a water spitting camel, a high-flying flamingo, and a wheelchair-bound dolphin. The Payday DLC pack is a crossover title, with styling and inspiration from Overkill Games’ successful heist series of the same name. In Payday, players are introduced to new gameplay: access Pranknet to track and complete in-game missions, switch between all four members of your crew with the push of a single button, buy and wear masks, fly a soccer-playing rocket car and much more. Fans can expect more of the same Goat Simulator brand humour with a new map, rich with pop-culture references and hidden comedic gems. Mainly, there’s a load of new stuff to wreck and/or lick.

In the Payday DLC pack, players get numerous new features, including:

  • A shiny new Goat Simulator Map
  • 4 new characters, which can be swapped between in-game
  • Wearable masks, purchasable with in-game currency (no real world transactions)
  • ‘Prank’ system with completable quests and achievements (only on Payday map)
  • Brand new mini-games including blackjack and a one-armed bandit
  • Cats

For gamers who have not yet jumped on the Goat Simulator wagon, the base game will be available in a bundle for digital download for Xbox One.

 

Go Directly to Jail and Do Not Pass Go: Prison Architect Begins Its Sentence on PlayStation 4 and Xbox One Today

By | Prison Architect | No Comments

BUY NOW

After a long, hard term of manual labour, we are delighted to announced today that the best-selling and internationally lauded Prison Architect is now available in major retailers around the world. Physical copies, as well as digital are now on sale. Xbox One customers who purchased the Game Preview version online before launch will automatically receive the full version of the game on July 1st.

Today’s release for consoles follows the wildly successful PC launch in 2015, from original creators Introversion Software, which has sold millions of and held one of the highest Metacritic scores for any video game released in 2015.  To make sure we do the game justice, we have created Prison Architect for the Xbox One,  PlayStation 4 and Xbox 360 from the ground up, specifically with console players in mind, as well as adding in seamless community features and DLC content.

The “All Day and a Night” DLC will be available on launch, and was free to those players who pre-ordered and players who supported the game’s development on Xbox Game Preview.

In Prison Architect, players build and manage their own maximum security prison, designed to hold the most hardened of criminals. The console editions include a fully-fledged story mode that explores the gruesome and often convoluted matters of legal gray areas in the prison system, and an incredibly in-depth sandbox mode, packed with new in-game community features. These new features from developer and publisher Double Eleven allow players to build, maintain and share their maximum security prisons with the touch of a button on either console.

Cope with blazing infernos, prison wide riots, demolition and construction, and if you make it through unscathed the Mayor will be ready to give you the reigns of a brand new prison development where you can build the prison of your dreams.

To purchase Prison Architect for your preferred console, simply follow this link to find out where to buy it. Make sure to follow on Twitter and Facebook for news and updates on this and other great Prison Architect games.

Goat Simulator DLC Released Today

By | Goat Simulator | No Comments

Pick that tongue up off the floor! No, it’s not your birthday, it’s Goat Simulator DLC release day! You can now purchase GoatZ and Goat MMO Simulator as DLC on PS4 and Xbox One. They’re available to download from the Playstation and Xbox stores, so you can sit back, put your hooves up and enjoy the weekend in destructive, goaty style.

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Goat taste test.

If you’ve only played the base game, here are just SOME of the new things you can do/headbutt:

  • Zombies
  • Elves & Dwarves
  • But NOT Zombie Elves or Dwarves (sorry)
  • Craftable weapons (GoatZ)
  • Five playable classes: Warrior, Rouge, Magician, Hunter and Microwave (MMO)

Remember to follow us on Facebook and Twitter for further four-legged updates.

Welcoming a new Community Associate

By | Double Eleven | No Comments

At Double Eleven, nothing is more important than our players. To make sure we give them the best experience possible, we’ve brought on a new Community Associate. Natalie will be concentrating on interacting with our user base, as well as creating content and supporting marketing operations.

We’ve posed Natalie some gruelling questions, so you can get to know her a little better.

 

Who are you?

I’m a married cat lady, living in Teesside. I’m a regular gamer, a board game reviewer and comedy enthusiast. I love sci fi, cats, crafting and cats. Sometimes a combination of all the above.

What sort of games do you like to play?

My main loves are adventure games and RPGs. My early gaming history is in top-down strategy games like Dungeon Keeper, as well as point-and-click titles like Simon the Sorcerer. Since my first console (very worn out Crash Bandicoot disc), I’ve been a committed PlayStation fangirl, with a collection of PSones that borders on obsessive.

What makes you excited for working for Double Eleven?

Having been a gamer my whole life, it feels like an immense privilege to be on the inside for once. I’m excited about engaging with our players and making their lives better, while championing great projects and building strong relationships with other studios and partners. It’s a fantastic opportunity to be part of a company with such a strong reputation for quality and commitment. Also, the office is fantastic, which obviously helps.

What do you hope to achieve?

As Double Eleven move into a publishing-focused role, it’s more essential than ever to make sure that the company is communicating effectively with its players. Information and openness is key, and it’s important to make sure that not only are customers hearing about products, but also that players’ voices are being heard. Going forward, I hope to grow on Double Eleven’s user-first attitude, and help to improve the user experience. I want to showcase all of the things that makes Double Eleven unique and wonderful.

We’re really excited to have Natalie on board and finally give our valued community the attention it deserves. If you have any questions for Natalie or you’d just like to give her a warm welcome to the team, email contact@double11.com and she’ll be more than happy to help you out!