Announcement: Minecraft Dungeons

By | Double Eleven

Every now and again we get the chance to share a piece of exciting news, often it’s an announcement of something we’ve been secretly working on. It can be hard to keep secrets, but we’ve done really well so far! We’re now able to share our involvement in Mojang’s awesome blocky dungeon crawler, Minecraft Dungeons. We’ve been working alongside Mojang on the development of the game, particularly on console versions and underlying multiplayer systems.

David Nisshagen, Executive Producer at Mojang had this to say: “We’re thrilled to have found a partner that shares our passion for creating great games, and we’re looking forward to working closely with Double Eleven to bring Minecraft Dungeons to a wide range of platforms. We’re excited to watch our passion project continue to grow, and Double Eleven’s expertise and dedication will help us create a high-quality experience for our community.”

While we’ll not be sharing any details about the game (you’ll need to wait for that!), we look forward to seeing how much fun players will have with the game when Minecraft Dungeons hits the market next year.

In the meantime here’s a picture of our office building, Boho One, built in Minecraft!

Double Eleven and The Future of Prison Architect

By | Double Eleven, Prison Architect

Let’s cut to the chase shall we?

Double Eleven have been named as the new lead developer for Prison Architect on both console and PC.

Paradox hosted our Design Manager, Gaz, on their Twitch stream last week, to make the announcement. The partnership will start off with a small, free update to Prison Architect on Steam, including some quality of life changes and new floor and wall tiles. That update will go live on Thursday the 27th of June, along with a new live stream to show off the new content, and take your suggestions for future additions.

We’re really excited to keep working on this wonderful game and continue to interact with the community. Keep your eyes peeled for more prisony nonsense from Double Eleven. If you’d like to join the discussions about the new announcement, you can say hi on the Prison Architect subreddit, as well as a dedicated Discord channel.

For more updates on Prison Architect, you can follow Double Eleven and Paradox on Twitter, as well as the official Prison Architect account.

VooFoo Studios Acquisition: The Family Just Got A Little Bigger!

By | Double Eleven

We’re really pleased to finally announce that back in December, Double Eleven was lucky enough to acquire another development studio. Please welcome VooFoo Studios to the family!

We hope you’re as excited about this as we are, particularly with VooFoo’s much-awaited This Is Pool on the horizon. If you’re not familiar with VooFoo, they’re responsible for the highly-lauded Hustle Kings, the ‘Pure’ simulation series and the very cool Mantis Burn Racing (which we highly recommend you check out if you missed it).

The acquisition was announced by GamesIndustry.biz this morning, but here’s what the bosses had to say:

Double Eleven CEO and co-founder Lee Hutchinson is excited to bring VooFoo into the Double Eleven family, stating that the team have “really big plans for the future.”.

“With VooFoo’s track record of clean design and strong execution, along with their breadth of experience, we’re looking forward to a relationship that will positively impact the type of entertainment experiences we can offer.”

Mark Williams, VooFoo’s MD and co-founder is enthused by the flexibility that working with Double Eleven will bring.

“I see it as a fantastic opportunity to leverage our collective strengths and do things we might not have been able to otherwise. While Double Eleven has a huge amount of technical experience, they also bring a lot more to the table in terms of support and resources from both a development and publishing point of view.”

Black Friday, Cyber Monday and Fall Sales

By | Double Eleven, Goat Simulator, Nom Nom Galaxy, PixelJunk Monsters, PixelJunk Shooter Ultimate, Prison Architect, Songbringer, Super Cloudbuilt

We really are spoiling you all this autumn! We’ve got a whole host of titles in various sales around Black Friday, Cyber Monday and the leaf-dropping season in general. We thought rather than spamming you all, we’d round all of the offers up together in one handy list. Have at it!

Sony Europe: Offers until 21st November
Sony America: Offers until 27th November
Humble Store: Offers until

Goat Simulator PS4 | PlayStation America 65% off | PlayStation Europe 66% off |
Goat MMO Simulator | PlayStation America 65% off | PlayStation Europe 63% off |
Goat Simulator: GoatZ | PlayStation America 65% off |PlayStation Europe 63% off |
Goat Simulator: Payday | PlayStation America 65% off | PlayStation Europe 63% off |
Goat Simulator: Waste Of Space | PlayStation America 65% off | PlayStation Europe 63% off |
Goat Simulator: The GOATY | PlayStation America 65% off | PlayStation Europe 65% off |
Goat Simulator DLC Bundle | PlayStation America 65% off |

Prison Architect: PlayStation 4 Edition | PlayStation America 60% off | PlayStation Europe 60% off |
Prison Architect: All Day And A Night DLC | PlayStation America 60% off | PlayStation Europe % off |
Prison Architect: Psych Ward DLC | PlayStation America 50% off | PlayStation Europe 50% off |
Prison Architect: Escape Mode DLC | PlayStation America 25% off | PlayStation Europe 25% off |
Prison Architect: Escape Mode Bundle | PlayStation America 60% off | PlayStation Europe 60% off |

Songbringer Bundle | PlayStation America 60% off | PlayStation Europe 60% off |

Super Cloudbuilt | PlayStation America 65% off | PlayStation Europe 65% off |

PixelJunk Shooter Ultimate | PlayStation America 80% off | PlayStation Europe 80% off |
Nom Nom Galaxy | PlayStation America 85% off | PlayStation Europe 85% off |
PixelJunk Monsters Ultimate HD | PlayStation America 85% off |

Frozen Synapse Prime | PlayStation America 90% off |

 

Prison Architect console patch notes (PS4 1.09, XB1 1.0.0.22, Switch 1.03)

By | Prison Architect

Howdy wardens! We’ve been beavering away, as usual, working on some improvements and fixes for Prison Architect following the Escape Mode update. These include some functionality changes as well as addressing common crashes. Massive thanks to our gaming community who have reported bugs through our Support Portal, users on Twitter and the fantastic players over at r/PrisonArchitect. Changes listed affect all three platforms unless stated.

Console Patches for Prison Architect releasing over the next 24 hours for PlayStation 4 (version number 1.09) and Xbox One (version number 1.0.0.22) with Nintendo Switch (version number 1.03) following shortly.

Escape Mode DLC Updates:

  • Armories set as “Shared” areas in Architect Mode will automatically be set to “Staff” in Escape Mode.
  • Fixed an issue where the camera would get stuck following a crew member.
  • Improved performance, particularly on ‘The Farm’ map.
  • Fixed an issue in Escape Mode where the player could be stuck in the Infirmary being shot by the Military and healed by the doctors.
  • Victims are no longer cleared at the end of the game, but rather at the start of a new game, allowing you to see the correct number of victims (and consequently the correct score).
  • The ‘Cursor Zoom’ setting has been removed from the Escape Mode options (it didn’t work in that mode anyway).
  • Fixed an issue where playing more than one map per boot would impact performance.
  • Prevented games from becoming unplayable if the player shuts off a power supply and then becomes unconscious.
  • Mobile Phones can now be stashed outside of missions for ‘The Boss’.
  • Fires no longer destroys pipes and electrical cables.

Base Game Updates:

  • Fixed a crash which would occur when selecting the Catering option in the Logistics menu.
  • Prevented a crash that would occasionally happen when placing serving tables.
  • Stopped a hang from occurring when moving a large number of guards at the same time.
  • Fixed a crash caused by having your money deducted.
  • It is now possible to overlap quick rooms. (PlayStation 4 and Xbox One only)
  • Busted the pesky ghosts that were taking control of trucks and driving off without the driver.
  • Dismantle Object now is at end of object list.
  • Classy window no longer contains duplicate ‘- $’ in the construction hint.
  • Vehicles could get trapped outside of the map and were stuck in a processing state, spamming invalid jobs into the job system and causing workers to try to pick them up, which they would fail indefinitely.

The best way to submit bugs is by opening a support ticket on our website or sending an email to [email protected] with as much information as possible.

Prison Architect console patch notes (PS4 1.08, XB1 1.0.0.21)

By | Prison Architect

Console patch released Friday 14/09/2018 for PlayStation 4 (ver 1.08) and Xbox One 17/09/2018 (ver 1.0.0.21). The patch mostly addresses issues resulting from the Escape Mode DLC and associated update.

  • Fixed an issue where opening the ‘Crew’ menu while the Dealer is trying to find a path crashed the game
  • Guards will no longer try to trash objects that have already been deleted.
  • Fixed a crash caused by punching other prisoners in the face.
  • Fixed a a crash caused by the Dealer spawning in.
  • Resolved an issue where players’ were told they don’t have the correct DLC when trying to load an architect/warden map with DLC.
  • Playing in prisons without Delivery areas in Escape Mode will now teleport the player to their Cell and bypass the intro sequence, preventing a crash.
  • Resolved an issue where DLC Wardens were being reset to the default warden.
  • Stopped Flight Risk being the only Title that players can earn when escaping a prison.
  • Fixed a crash in Escape Mode that occurred when escaping (who would have thought to check that!)
  • Stopped Showers that were hooked up to working pipes thinking they had no water.
  • Corrected a typo that was causing Cafeterias to be a source of Poison contraband.
  • Fixed a crash caused by large amounts of Electrical Cable.

Follow Double Eleven on Twitter for more information on games releases and updates.

Prison Architect Escape Mode DLC OUT THIS WEEK!

By | Dev Diary, Double Eleven, Prison Architect

Escape Mode DLC for the BAFTA-winning and multi-million selling Prison Architect is now live on PlayStation 4 and will launch on Xbox One on August 31st. The Nintendo Switch version of Escape Mode launches in a few short weeks.

The Escape Mode DLC is based on the well-loved PC mode, where players can take on the role of an inmate and attempt to escape the prisons built by themselves and others. In Prison Architect, players build and manage their own maximum security prison to hold the most hardened of criminals. The console edition of Escape Mode features expanded gameplay, an XP and skills system, and bribable guard dogs.

Fans already playing Prison Architect on Xbox One can nab Escape Mode on its own or via a DLC bundle on August 31st (which includes all Prison Architect DLC: All Day and a Night, Psych Ward and Escape Mode), and those new to the title can pick up the base game as part of Microsoft’s Games With Gold promotion starting September 1st. PlayStation 4 players can pick up the Escape Mode DLC (as well as the associated bundle) from the 28th.

Check out the trailer below:

Songbringer: Coming to Nintendo™ Switch Next Week

By | Double Eleven, Songbringer

Great news! Songbringer is bounding its way onto Nintendo™ Switch next week – launching on the 31st of May for America and Europe regions, with a Japanese release coming soon.

Songbringer launches on Nintendo Switch with all console updates (including the newly expanded combat and items) as well as the free DLC The Trial of Ren.

Check out the trailer below and keep your eyes peeled ready for the 31st. LET THE MOBILE HAT-THROWING COMMENCE.

Songbringer: Free DLC and Game Update Coming Next Week

By | Double Eleven

Greetings, space cadets! Great news for Songbringer fans: one-man-development-magician Wizard Fu hasn’t stopped working. Since the game launched last august, Nathanael has been beavering away on Thai beaches, in order to bring you a major update addressing combat (new moves!), enemies (hit boxes!) and items (A SHIRT!) and a brand spanking new free DLC: The Trial of Ren. Check out the new trailer!

The update and DLC will be available, at no cost, from 24th April 2018 for PS4 and Steam, and from the 27th for Xbox One and Windows 10.

Here’s our marketing bumph for The Trial of Ren:

Lead Roq on an additional quest to track down Ren, a former Songbringer crewmate. Discover Ren’s whereabouts and complete his combat trial to reach spiritual ascension and develop new meditation powers. In Ren’s constantly shifting dungeon, you’ll fight your way through waves of remixed enemies and monsters from across Ekzera’s dungeons and overworld.

The DLC contains new items, including:

  • Eiael’s Snare – An equippable ring, which increases the overall difficulty of the game and expands bosses’ special attacks, but also increases your end-game score.
  • Flamethrower – A craftable weapon used to launch trails of fire, which damages enemies on contact.
  • Lightning Boots – A craftable footwear upgrade which leaves behind tiny electrical charges for your enemies to stumble upon.

PS4 Dynamic Theme and Avatars

PS4 players in EU and US regions will also be able to download a free Dynamic Theme from the 24th, as well as a load of Songbringer themed avatars. Here’s what the theme looks like.

Here are the full PS4, Xbox One, Windows 10 Store patch notes for the game update:

Update 1.02

NEW

Items & Features:

Charge Attack – Hold the sword button then release for a powerful swing.
Parry Ability – If hit during a charge, Roq will parry the enemy and take no damage.
The Shirt –  Delivered from the heavens to those that die a lot. Equipping it reduces damage.
Ferret Drones – Will mark any undiscovered items on your map.
Courage Skeletons – Sometimes, help can come from a past life.
Jewelry – Item for Velle (Replaces the Jibstache if you have Velle)
Skip Dialogue – An option has been added to skip dialogue automatically.
Brightness Slider – Brightness can now be adjusted

IMPROVED

Combat:

Attack hitboxes are now more accurate and last longer.
Repeated usage of blink has a faster cooldown, increasing momentum.
Sword swings have a faster cooldown.
Roq slows down less when swinging the sword.
Roq only takes damage from his own bombs if he is too close to them.
Top Hat direction is remembered after the direction is released.
Top Hat bounces more accurately.
Viper difficulty is now based on dungeon number.
Ice Dragons now only shoot one ice blast at a time.
Bath Kol no longer heals from Lightning attacks
Lassarium is less random in her final phase
Drobth enemies are bigger and have more distinct colours.
Fear Midges have more contrast and do not emit blood.
Added more Drobth to the initial cryo scene.
Dispelling Metatron is more immediate.
Jibs light upgrade now applies to Velle too.

Overworld & Dungeons:

Remove thickets around start area if player has the ‘Victors Emblem’
All dungeons can now be revisited to gain 100% items/map on one save file.
New enemy mobs will appear.
Ally speed items are now purchasable in shops.

Display:

Reduced the visibility of enemy bodies and blood to improve visibility.
Blood and burn marks fade off quicker to improve visibility.
Reduced the number of hopping insects to improve visibility.
Ripples no longer appear on top of each other to improve visibility.
Display completion % for items and map coverage.
Improved Map contrast.
New art to clarify location on map.
Frozen water has a new look.

Audio:

Improved Soundtrack (wub wub)

BUG FIXES

Additional auto-saves added autosave after various story points.
Water now surrounds acid horns to prevent progress blockers.
Stop Virlocke eye opening before all spawn are released.
Fix an issue where bombs could not be re-equipped.
All secrets now reveal to either meditation or a cactus.
Prevent Roq from being crushed by treasure room stones.
“Survivor” triggers the instant a boss dies.
Stop Leaderboard entries appearing in the wrong order.
Bard gets less confused.
Fixed slow down glitch when fighting Eiael (the wall boss) with Smith.
Fixed list of passive items overflowing.
Roq automatically unsheathes his sword after drinking a flask.
Automatically re-equip previous item after using the Scanner Drones or Bio Detector.
Fix multiple simultaneous achievements/trophies overlapping.
Fixed Puriel’s fire spiders having green fire at the wrong visual height.
Fixed Bath Kol not triggering Survivor achievement/trophies.
Prevent Roq being knocked back on top of water, sky or invincible tiles.
Stop path around courage refill pillars being blocked in some worlds.
Falling bombs no longer land on sky.
Fixed leaderboard seeds overlapping names for Russian language.
Improved the display of Chinese and Japanese fonts.
Minor bug fixes and improvements.

Thanks for reading this and for purchasing Songbringer, you rock!

First Escape Mode DLC details revealed

By | Double Eleven, Prison Architect

You might remember that we announced an Escape Mode DLC for Prison Architect: Console Edition, back in November.

Well, we’ve been beavering away on development and today Kotaku UK shared some early details of the DLC:

Escape Mode for Prison Architect: Console Edition puts you in the shoes of a newly incarcerated prisoner trying to climb to the top of the heap in the big house. To do this, you’re going to need to take advantage of the new skill system!

Earn experience points by; taking part in reform programs, digging tunnels, creating a crew or hitting the gym and then plough those points into new skills such as the ability to swim across water, sabotage machinery, pick locks or bribe members of the prison staff. With plenty of skills to choose from, each prison becomes its own puzzle.

You can rewatch the teaser video here, and make sure to follow us on Twitter for more updates.