Prison Architect Escape Mode DLC OUT THIS WEEK!

By | Dev Diary, Double Eleven, Prison Architect

Escape Mode DLC for the BAFTA-winning and multi-million selling Prison Architect is now live on PlayStation 4 and will launch on Xbox One on August 31st. The Nintendo Switch version of Escape Mode launches in a few short weeks.

The Escape Mode DLC is based on the well-loved PC mode, where players can take on the role of an inmate and attempt to escape the prisons built by themselves and others. In Prison Architect, players build and manage their own maximum security prison to hold the most hardened of criminals. The console edition of Escape Mode features expanded gameplay, an XP and skills system, and bribable guard dogs.

Fans already playing Prison Architect on Xbox One can nab Escape Mode on its own or via a DLC bundle on August 31st (which includes all Prison Architect DLC: All Day and a Night, Psych Ward and Escape Mode), and those new to the title can pick up the base game as part of Microsoft’s Games With Gold promotion starting September 1st. PlayStation 4 players can pick up the Escape Mode DLC (as well as the associated bundle) from the 28th.

Check out the trailer below:

Dev Diary: Onwards to 2016

By | Dev Diary, Double Eleven


We’re now officially done for the year, yes we’re closing our doors on 2015. This is of course is for a well deserved break for all our staff, so that we are all ready and recharged to welcome 2016 head on with our new project and I’m sure many more cool titles to come in 2016. (No spoilers here or else we’d be put behind bars)

2015 has been an amazing year for us, we’ve released a number of titles on multiple platforms, we’ve won an award from [email protected] for Goat Simulator, and we took a few games to different events around the world such as EGX Rezzed in London England and GamesCom in Cologne Germany, as well as attend some local events in the North East visiting a number of Universities.

With all of that said, we’d like to thank each and every one of you that supported our titles and us, without you and the hard work of our staff, we wouldn’t be here today.

In the words of a wise dolphin,

“So long and thanks for all the fish.”

Double Eleven Team

LBP PS Vita Behind the Curtain Developer Diary

By | Dev Diary, Double Eleven, LittleBigPlanet

We have lifted the LBP curtains, revealing the passion both we and our brothers in arms Tarsier Studios have put into making the game an amazing experience.

Media Molecule have set the bar at a new height with the advent of the very first LBP. Both Tarsier and ourselves sought to pay homage to these efforts while creating something refreshing and original. PS Vita has been a tremendous platform for our game, taking full advantage of the new features the device brings as well as harnessing every drop of its processing power. We’ve always believed there is no better demonstrator of PS Vita’s abilities than LBP PS Vita.

The folks at Tarsier have leveraged our tech to create what we believe is truly awesome gameplay. We hope it comes across in this video on how the game was designed!

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