‘The Shovel’ update comes to Prison Architect on Xbox One and PlayStation 4.

By | Double Eleven, Prison Architect

It’s been a little while since we’ve been able to post one of these: Hurrah, another free Prison Architect console update! The update lands on Xbox One and PlayStation 4 from the 21st of November, with Switch following later this year.

The free update brings 30 new items, 6 new wall types and 2 new floor tiles, as well as a range of gameplay tweaks to both the base game and the popular Escape Mode DLC.  The items include a range of new lights, trees and plants, furniture and decorative objects for your rooms and interactable items such as an arcade machine. The update also includes the much-asked-for ‘visitation booth’, so you can now change up the way your inmates spend time with their family. 

Here’s a full breakdown of everything in the update:

Flooring

  • Mud 
  • Snow

Objects

  • Arrow Floor Decal
  • Bleachers
  • Light: Flood Light
  • Light: Floor Lamp
  • Potted Plant
  • Trees: Cactus, Palm, Snowy Conifer, Spooky
  • Tyre Apparatus
  • Tyre Stack
  • Wooden Chest of Drawers
  • Wooden Stool
  • Wooden Table: Small
  • Bucket
  • Visitation Booth
  • Arcade Machine
  • Bed (Comfy)
  • Bench (Small)
  • Bird Cage
  • Canvas & Paints
  • Chess Table
  • Gym mats
  • PA System
  • Painting
  • Punchbag
  • Wall Safe
  • Water Cooler
  • Window (Classy)

Walls

  • Art Deco
  • Pipes
  • Derelict
  • Overgrown
  • Rusty
  • Slum

Escape Mode Updates

  • Fixed an issue where sectors were not being calculated properly due to the automated wall placement.
  • Dealer Indicators now remain on screen when mission criteria have been met.
  • Fixed an issue where ‘Name In The Game’ characters didn’t display in the inmate creator.
  • Modified the New Game/Continue flow to get players into the game quicker.
  • Changed the requirements of certain titles based on player feedback.
  • Fixed an issue with titles overrunning on the ‘Results’ screen in certain languages.
  • The Power Station on Paradise City will now reboot after being repaired.
  • The Regime icon is now hidden when being pursued by guards to increase screen space.
  • Added the following options:
    • Disable Escape Advisors
    • Sprint Method (Toggle or Hold)
    • Sprint Stick (Left or Right stick)

Base Game Updates

  • Updated the game icon.
  • Modified the New Game/Continue flow to get players into the game quicker.
  • New objects will display a “New!” icon in the carousel.
  • Removed Doors, Door Control, and Surveillance items from the ‘Objects’ carousel.
  • Removed Walls and Doors from the ‘Structure’ carousel.
  • Fixed a bug where the price of a water tile was displayed twice.
  • Made the Options menu scrollable.
  • Updated the game credits.
  • Corrected some typos.

Double Eleven and The Future of Prison Architect

By | Double Eleven, Prison Architect

Let’s cut to the chase shall we?

Double Eleven have been named as the new lead developer for Prison Architect on both console and PC.

Paradox hosted our Design Manager, Gaz, on their Twitch stream last week, to make the announcement. The partnership will start off with a small, free update to Prison Architect on Steam, including some quality of life changes and new floor and wall tiles. That update will go live on Thursday the 27th of June, along with a new live stream to show off the new content, and take your suggestions for future additions.

We’re really excited to keep working on this wonderful game and continue to interact with the community. Keep your eyes peeled for more prisony nonsense from Double Eleven. If you’d like to join the discussions about the new announcement, you can say hi on the Prison Architect subreddit, as well as a dedicated Discord channel.

For more updates on Prison Architect, you can follow Double Eleven and Paradox on Twitter, as well as the official Prison Architect account.

Black Friday, Cyber Monday and Fall Sales

By | Double Eleven, Goat Simulator, Nom Nom Galaxy, PixelJunk Monsters, PixelJunk Shooter Ultimate, Prison Architect, Songbringer, Super Cloudbuilt

We really are spoiling you all this autumn! We’ve got a whole host of titles in various sales around Black Friday, Cyber Monday and the leaf-dropping season in general. We thought rather than spamming you all, we’d round all of the offers up together in one handy list. Have at it!

Sony Europe: Offers until 21st November
Sony America: Offers until 27th November
Humble Store: Offers until

Goat Simulator PS4 | PlayStation America 65% off | PlayStation Europe 66% off |
Goat MMO Simulator | PlayStation America 65% off | PlayStation Europe 63% off |
Goat Simulator: GoatZ | PlayStation America 65% off |PlayStation Europe 63% off |
Goat Simulator: Payday | PlayStation America 65% off | PlayStation Europe 63% off |
Goat Simulator: Waste Of Space | PlayStation America 65% off | PlayStation Europe 63% off |
Goat Simulator: The GOATY | PlayStation America 65% off | PlayStation Europe 65% off |
Goat Simulator DLC Bundle | PlayStation America 65% off |

Prison Architect: PlayStation 4 Edition | PlayStation America 60% off | PlayStation Europe 60% off |
Prison Architect: All Day And A Night DLC | PlayStation America 60% off | PlayStation Europe % off |
Prison Architect: Psych Ward DLC | PlayStation America 50% off | PlayStation Europe 50% off |
Prison Architect: Escape Mode DLC | PlayStation America 25% off | PlayStation Europe 25% off |
Prison Architect: Escape Mode Bundle | PlayStation America 60% off | PlayStation Europe 60% off |

Songbringer Bundle | PlayStation America 60% off | PlayStation Europe 60% off |

Super Cloudbuilt | PlayStation America 65% off | PlayStation Europe 65% off |

PixelJunk Shooter Ultimate | PlayStation America 80% off | PlayStation Europe 80% off |
Nom Nom Galaxy | PlayStation America 85% off | PlayStation Europe 85% off |
PixelJunk Monsters Ultimate HD | PlayStation America 85% off |

Frozen Synapse Prime | PlayStation America 90% off |

 

Prison Architect console patch notes (PS4 1.09, XB1 1.0.0.22, Switch 1.03)

By | Prison Architect

Howdy wardens! We’ve been beavering away, as usual, working on some improvements and fixes for Prison Architect following the Escape Mode update. These include some functionality changes as well as addressing common crashes. Massive thanks to our gaming community who have reported bugs through our Support Portal, users on Twitter and the fantastic players over at r/PrisonArchitect. Changes listed affect all three platforms unless stated.

Console Patches for Prison Architect releasing over the next 24 hours for PlayStation 4 (version number 1.09) and Xbox One (version number 1.0.0.22) with Nintendo Switch (version number 1.03) following shortly.

Escape Mode DLC Updates:

  • Armories set as “Shared” areas in Architect Mode will automatically be set to “Staff” in Escape Mode.
  • Fixed an issue where the camera would get stuck following a crew member.
  • Improved performance, particularly on ‘The Farm’ map.
  • Fixed an issue in Escape Mode where the player could be stuck in the Infirmary being shot by the Military and healed by the doctors.
  • Victims are no longer cleared at the end of the game, but rather at the start of a new game, allowing you to see the correct number of victims (and consequently the correct score).
  • The ‘Cursor Zoom’ setting has been removed from the Escape Mode options (it didn’t work in that mode anyway).
  • Fixed an issue where playing more than one map per boot would impact performance.
  • Prevented games from becoming unplayable if the player shuts off a power supply and then becomes unconscious.
  • Mobile Phones can now be stashed outside of missions for ‘The Boss’.
  • Fires no longer destroys pipes and electrical cables.

Base Game Updates:

  • Fixed a crash which would occur when selecting the Catering option in the Logistics menu.
  • Prevented a crash that would occasionally happen when placing serving tables.
  • Stopped a hang from occurring when moving a large number of guards at the same time.
  • Fixed a crash caused by having your money deducted.
  • It is now possible to overlap quick rooms. (PlayStation 4 and Xbox One only)
  • Busted the pesky ghosts that were taking control of trucks and driving off without the driver.
  • Dismantle Object now is at end of object list.
  • Classy window no longer contains duplicate ‘- $’ in the construction hint.
  • Vehicles could get trapped outside of the map and were stuck in a processing state, spamming invalid jobs into the job system and causing workers to try to pick them up, which they would fail indefinitely.

The best way to submit bugs is by opening a support ticket on our website or sending an email to [email protected] with as much information as possible.

Prison Architect console patch notes (PS4 1.08, XB1 1.0.0.21)

By | Prison Architect

Console patch released Friday 14/09/2018 for PlayStation 4 (ver 1.08) and Xbox One 17/09/2018 (ver 1.0.0.21). The patch mostly addresses issues resulting from the Escape Mode DLC and associated update.

  • Fixed an issue where opening the ‘Crew’ menu while the Dealer is trying to find a path crashed the game
  • Guards will no longer try to trash objects that have already been deleted.
  • Fixed a crash caused by punching other prisoners in the face.
  • Fixed a a crash caused by the Dealer spawning in.
  • Resolved an issue where players’ were told they don’t have the correct DLC when trying to load an architect/warden map with DLC.
  • Playing in prisons without Delivery areas in Escape Mode will now teleport the player to their Cell and bypass the intro sequence, preventing a crash.
  • Resolved an issue where DLC Wardens were being reset to the default warden.
  • Stopped Flight Risk being the only Title that players can earn when escaping a prison.
  • Fixed a crash in Escape Mode that occurred when escaping (who would have thought to check that!)
  • Stopped Showers that were hooked up to working pipes thinking they had no water.
  • Corrected a typo that was causing Cafeterias to be a source of Poison contraband.
  • Fixed a crash caused by large amounts of Electrical Cable.

Follow Double Eleven on Twitter for more information on games releases and updates.

Prison Architect Escape Mode DLC OUT THIS WEEK!

By | Dev Diary, Double Eleven, Prison Architect

Escape Mode DLC for the BAFTA-winning and multi-million selling Prison Architect is now live on PlayStation 4 and will launch on Xbox One on August 31st. The Nintendo Switch version of Escape Mode launches in a few short weeks.

The Escape Mode DLC is based on the well-loved PC mode, where players can take on the role of an inmate and attempt to escape the prisons built by themselves and others. In Prison Architect, players build and manage their own maximum security prison to hold the most hardened of criminals. The console edition of Escape Mode features expanded gameplay, an XP and skills system, and bribable guard dogs.

Fans already playing Prison Architect on Xbox One can nab Escape Mode on its own or via a DLC bundle on August 31st (which includes all Prison Architect DLC: All Day and a Night, Psych Ward and Escape Mode), and those new to the title can pick up the base game as part of Microsoft’s Games With Gold promotion starting September 1st. PlayStation 4 players can pick up the Escape Mode DLC (as well as the associated bundle) from the 28th.

Check out the trailer below:

First Escape Mode DLC details revealed

By | Double Eleven, Prison Architect

You might remember that we announced an Escape Mode DLC for Prison Architect: Console Edition, back in November.

Well, we’ve been beavering away on development and today Kotaku UK shared some early details of the DLC:

Escape Mode for Prison Architect: Console Edition puts you in the shoes of a newly incarcerated prisoner trying to climb to the top of the heap in the big house. To do this, you’re going to need to take advantage of the new skill system!

Earn experience points by; taking part in reform programs, digging tunnels, creating a crew or hitting the gym and then plough those points into new skills such as the ability to swim across water, sabotage machinery, pick locks or bribe members of the prison staff. With plenty of skills to choose from, each prison becomes its own puzzle.

You can rewatch the teaser video here, and make sure to follow us on Twitter for more updates.

Bigger, Better, Escapier: Prison Architect Escape Mode DLC Coming to Xbox One and PS4 in 2018

By | Prison Architect

We’ve previously spoken about our reasons for not including Escape Mode in our development for Prison Architect: Console Edition, a decision which understandably disappointed some players.

The short version of the story is that we’re always listening to the feedback from our dedicated console community, and we’re pleased to let you know that we’re about to begin work on our version of  Escape Mode, coming out in 2018 as DLC.

We’re not ready to share any specifics, that information will come in the new year, but we can let you know it will be available to purchase as a DLC pack for PS4 and Xbox One around summer time 2018.  The DLC will be based on the Escape Mode featured in Introversion’s PC version, reworking that gameplay and additional new features specifically for our console players.

Keep your eyes peeled in the new year for further information but, in the meantime, you can watch our short teaser to whet your appetite!

 

Get Psyched- Prison Architect DLC out on PS4 and Xbox One this week

By | Double Eleven, Prison Architect

In June 2016 we launched Prison Architect on console. In January, it received a free content update, bringing players sniper towers and exclusive textures. Now we’re super excited to say that players can download a console-exclusive DLC pack, Psych Ward, available on PlayStation™ 4 from 6th of June, and Xbox One on the 9th. In it, you’ll find a load of stuff including, for the first time, a new inmate security type: the Criminally Insane.

Watch the trailer to see what’s included:

Detailed list of DLC content:

  • The Criminally Insane- inmates with new and varied reputations and desires, forcing you to explore new approaches to prison management.
  • Psychopathic Inmates – The most volatile and unpredictable criminally insane inmates have 5 or more traits and are branded Psychopathic! Keep a watchful eye out for these guys stepping off the bus.
  • Psychiatrist staff member- Hold consultation sessions to help support your prisoners’ needs.
  • New room types- Who doesn’t love their own space? Padded cells gradually improve inmate’s desires for Privacy, Comfort, Safety and Freedom, as well as feelings of Suppression.
  • Breakout!- A new game preference setting which allows you to ramp up the frequency of prisoner tunnel attempts.
  • Two new Wardens- Hawk Hartman improves the performance of guards, while Dr Slugworth offers additional benefits for Criminally Insane inmates.
  • 2 new pre-built prisons and 2 new building plots to use in Prison Warden mode

 

Bug list to follow.

Follow @DoubleElevenLtd on Twitter for news and updates for Prison Architect Console Edition.

Prison Architect: PS4 and Xbox One Community Update

By | Prison Architect

Hello Wardens!

We’ve spent a long time reading your requests and we’re thrilled to give you a content update for Xbox One and PlayStation 4. While we couldn’t give players everything they wanted (believe me, we’d love to!) we’ve added in a load of new content for you. For the first time on console, you can build and staff your own Sniper Towers- the ultimate tool in ethically dubious prison security. We’ve also added lots of new building materials and objects. See below for the full list of additions:


Sniper Towers:

  • Sniper Tower- as popular as they are imposing, Sniper Towers make their way from PC to console!
  • Snipers- All that extra training (and a fancy hat) to make your rioting inmates think twice about escaping

Structure:

  • White Walls- A white block design. What else do you want?
  • White Walls (decayed)- A white breeze block design with additional decay for that ‘cleaned a decade ago’ aesthetic
  • Classy Wall- 3 wallpapered wall designs. Combine these with new carpets to give your offices that feeling of opulent luxury
  • Barred Wall- Cold hard bars to match with Jail Door design, when you want to keep things oldschool
  • Yutani Wall- Futuristic metallic wall design, combine with Solaco floor for the ultimate in sci-fi prison chic
  • Tiled Wall- Created to match tiled floors for your shower rooms
  • Bamboo Fence- For days when your prison ABSOLUTELY needs to look like a tiki bar
  • Hedge (fence)- Use as a boundary or just for aesthetics. Alternatively, you could build the world’s best hedge maze 
  • Glass Window (Standard/Large)- Warm up your picture-perfect view with some nice cold glass

Outdoors:

  • Rocky Cliff Edge- Natural but impassable rocky terrain. Perfect for island prisons or hilltop towers
  • Outdoor Lake (Quick room)-  Idyllic small lake with pretty features for the sensitive souls in your charge
  • River (quick room)- Use to quickly stamp out rivers and moats

Flooring:

  • Carpet- 3 variations of coloured, patterned carpet tiles. Ideal for staff areas and lucky prisoners
  • Green Limestone- Dark green stone floor to build your very own Green Mile
  • Sandstone- Sandy coloured stone slabs
  • Iron Floor- Rusty old metal plates, careful on those edges
  • Running Track- Red Clay running track, low resistance to encourage exercise in your lazy lazy inmates
  • Grate Floor- Hi-tech looking metal floor grates. Don’t cross in stilettos
  • Cargo Floor- Industrial design, to match Yutani walls
  • Solaco Floor- Diamond-plate metal floor
  • Checkered Floor- Give your eateries the old-fashioned diner look

Objects:

  • Bench (Small)- Like a normal bench, just with 2 tile width. Perfect for cuddles
  • Bed (Comfy)- A super plush luxury bed which improves inmates’ Comfort and Sleep
  • Shower Head (Hot)- Steamy shower which improves inmates’ Comfort and Hygiene, gives incredible body and shine

Clone Tool:

  • Size increased from 12 square tiles to 20

Plus additional bug fixes

 

Follow @DoubleElevenLtd on Twitter for news and updates for Prison Architect Console Edition.