Strictly no agencies

This is a full-time position based in the Middlesbrough office. 

We are looking for experienced, multi-talented and driven Senior & Lead Games Designers with a passion for games, to work in-house with our strong design and game development teams.

WOULD YOU ENJOY:

  • Playing a key role in the creation of beautiful games and memorable player experiences.
  • Joining a company in a very senior, decision-making capacity.
  • Working with structure but having the creative freedom to work in white space.
  • Working with a team that has a great reputation in the industry, only works on projects where it can do a great job and continues to grow.

If so, you may be interested in becoming a Senior or Lead Designer at Double Eleven.

As we expand our product portfolio with AAA games (including recent announcements and more to come), there are a number of new openings in our Middlesbrough office, as we look to expand and strengthen our design division. 

We are looking for individuals with experience in overseeing a full game or large areas therein. The role requires a creative leader who is excited by transforming their vision into coherent designs and direction.

RESPONSIBILITIES:

  • Establish or support the creative direction of a project or aspects of it
  • Support, empower and monitor the work of other designers in their team, in a lead role.
  • Work closely with all department leads (Art, Code, Production, QA) as the game takes shape, convey your ideas concisely and champion a high level of quality and player experience throughout.
  • Undertake and approach design tasks that are fit for purpose – Whether it be designing brand new content, creating suitable additional content for our current catalogue, or analysing and improving existing features for a game we may be bringing across to a new platform.
  • Create clear annotated mockups and/or diagrams for UI(s) and HUDs, for artists and coders to follow and implement efficiently.
  • Visualise and consider the entire game and its components when designing or improving content. A great designer can not only come up with innovative new mechanics but also fully understand the implications on the rest of the game and its ecosystems; Controls, UI, player messaging and feedback, consistency, pacing, difficulty curve, etc.
  • Take a proactive approach to foresee problems and provide design solutions that are mindful of a project’s scope and timescales.

KEY SKILLS REQUIRED:

  • Four or more years working as a Senior or Lead Games Designer on at least 2 shipped products.
  • We are flexible in this regard and would consider the right candidate with a lot of experience at a lower level.
  • Project leadership skills – Experience leading a game design and/or the key features therein, ensuring your own (and/or your team’s) designs are clear, concise, produced in a timely manner, properly implemented and balanced.
  • Experience working independently and/or leading other designers, and working closely with
  • other departments to communicate and deliver your (and your teams’) designs to a high standard. 
  • Experience in participating in many forms of game design, including; UI/UX, game modes, key features and mechanics, balancing and progression, accessibility, reward systems, etc.
  • We also hope that you could bring your own unique experiences and skill-sets to our business.
  • A high level of general language skills and an ability to create an exceptional standard of documentation, diagrams, spreadsheets or flow charts to communicate your design visions.

SKILLS OR INTERESTS CONSIDERED A BONUS:

  • Creating and presenting game pitches.
  • Experience working on Live Service products and/or managing and designing for a game’s long tail of post-launch content.
  • Community coordinator or management experience.
  • Press demos and presentations.
  • Experience working on both PC and current-gen console platforms.
  • Experience working in a production or producer role and everything schedule-orientated that keeps a project and its feature implementation on track – from design through to tasking, milestones, implementation, testing and tuning of features and mechanics. 
  • Knowledge and experience of game engines (Unity/Unreal), scripting (Java/Lua), database creation/management.
  • Public speaking and presenting. Someone who is confident in a public forum and available to help represent the company and our games at shows, press events and expos at home and abroad is invaluable.
  • Creative or narrative writing skills and experience, perhaps classically trained.
  • Experience working on titles or projects with live operations.

QUALIFICATIONS:

All relevant qualifications considered.

WORKING AT DOUBLE ELEVEN:

We’re pretty sure we’re the best place to work, period. Some of our developer benefits include:

  • Flexible working hours.
  • Flexible lunch hours.
  • Personal development plan and potential annual performance bonuses.
  • Vitality Private Healthcare (for you and your family).
  • Christmas bonuses.
  • Awesome office facilities; cinema, video game suite, state of the art kitchen and custom poker room (Middlesbrough studio).
  • Regular team lunches and title launch parties.
  • Additional leave for moving house and birthdays.
  • Cycle scheme.
  • Potential relocation package.

ABOUT US/ WHAT WE DO:

Double Eleven Limited is a full-service publisher and developer, with our head office located in Middlesbrough and a second office in Birmingham. Since becoming an independent publisher, Double Eleven has focused on bringing great games to new platforms and audiences including titles from the PixelJunk series, Prison Architect, and Goat Simulator. Double Eleven has also developed a strong reputation for technical skill, working on external titles such as the Lego Harry Potter series (PS4/XB1/Switch), Limbo (Vita) and most recently Crackdown 3 (Windows 10).

OUR ETHOS:

In 2017 and 2018, we were voted one of the best places to work in the UK Games Industry by gamesindustry.biz.

At Double Eleven, the creativity of our workforce is the driving force in the values we hold. From project development to business development to marketing and distribution, there’s a huge amount of talent and experience here from all levels of the games industry. Through hard work, integrity and solidarity, we are able to use that experience to create and bring to market great games that people enjoy.

To apply please email [email protected] with a copy of your CV and covering letter which highlights why you would be ideal for this role. We will endeavour to get back to you once we have reviewed your application. 

Shortlisted applicants will be required to complete a test piece and if that is successful, a presentation in person.