Go Directly to Jail and Do Not Pass Go: Prison Architect Begins Its Sentence on PlayStation 4 and Xbox One Today


After a long, hard term of manual labour, we are delighted to announced today that the best-selling and internationally lauded Prison Architect is now available in major retailers around the world. Physical copies, as well as digital are now on sale. Xbox One customers who purchased the Game Preview version online before launch will automatically receive the full version of the game on July 1st.

Today’s release for consoles follows the wildly successful PC launch in 2015, from original creators Introversion Software, which has sold millions of and held one of the highest Metacritic scores for any video game released in 2015.  To make sure we do the game justice, we have created Prison Architect for the Xbox One,  PlayStation 4 and Xbox 360 from the ground up, specifically with console players in mind, as well as adding in seamless community features and DLC content.

The “All Day and a Night” DLC will be available on launch, and was free to those players who pre-ordered and players who supported the game’s development on Xbox Game Preview.

In Prison Architect, players build and manage their own maximum security prison, designed to hold the most hardened of criminals. The console editions include a fully-fledged story mode that explores the gruesome and often convoluted matters of legal gray areas in the prison system, and an incredibly in-depth sandbox mode, packed with new in-game community features. These new features from developer and publisher Double Eleven allow players to build, maintain and share their maximum security prisons with the touch of a button on either console.

Cope with blazing infernos, prison wide riots, demolition and construction, and if you make it through unscathed the Mayor will be ready to give you the reigns of a brand new prison development where you can build the prison of your dreams.

To purchase Prison Architect for your preferred console, simply follow this link to find out where to buy it. Make sure to follow on Twitter and Facebook for news and updates on this and other great Prison Architect games.

Goat Simulator DLC Released Today

Pick that tongue up off the floor! No, it’s not your birthday, it’s Goat Simulator DLC release day! You can now purchase GoatZ and Goat MMO Simulator as DLC on PS4 and Xbox One. They’re available to download from the Playstation and Xbox stores, so you can sit back, put your hooves up and enjoy the weekend in destructive, goaty style.

20160610_105041 copy

Goat taste test.

If you’ve only played the base game, here are just SOME of the new things you can do/headbutt:

  • Zombies
  • Elves & Dwarves
  • But NOT Zombie Elves or Dwarves (sorry)
  • Craftable weapons (GoatZ)
  • Five playable classes: Warrior, Rouge, Magician, Hunter and Microwave (MMO)

Remember to follow us on Facebook and Twitter for further four-legged updates.

Welcoming a new Community Associate

At Double Eleven, nothing is more important than our players. To make sure we give them the best experience possible, we’ve brought on a new Community Associate; Natalie Wicks. Natalie will be concentrating on interacting with our user base, as well as creating content and supporting marketing operations.

We’ve posed Natalie some grueling questions, so you can get to know her a little better.


Who are you?

I’m a married cat lady, living in Teesside. I’m a regular gamer, a board game reviewer and comedy enthusiast. I love sci fi, cats, crafting and cats. Sometimes a combination of all the above.

What sort of games do you like to play?

My main loves are adventure games and RPGs. My early gaming history is in top-down strategy games like Dungeon Keeper, as well as point-and-click titles like Simon the Sorcerer. Since my first console (very worn out Crash Bandicoot disc), I’ve been a committed PlayStation fangirl, with a collection of PSones that borders on obsessive.

What makes you excited for working for Double Eleven?

Having been a gamer my whole life, it feels like an immense privilege to be on the inside for once. I’m excited about engaging with our players and making their lives better, while championing great projects and building strong relationships with other studios and partners. It’s a fantastic opportunity to be part of a company with such a strong reputation for quality and commitment. Also, the office is fantastic, which obviously helps.

What do you hope to achieve?

As Double Eleven move into a publishing-focused role, it’s more essential than ever to make sure that the company is communicating effectively with its players. Information and openness is key, and it’s important to make sure that not only are customers hearing about products, but also that players’ voices are being heard. Going forward, I hope to grow on Double Eleven’s user-first attitude, and help to improve the user experience. I want to showcase all of the things that makes Double Eleven unique and wonderful.

We’re really excited to have Natalie on board and finally give our valued community the attention it deserves. If you have any questions for Natalie or you’d just like to give her a warm welcome to the team, email contact@double11.com and she’ll be more than happy to help you out!