We’ve won the GI.biz Best Places to Work Award 2021!

By | Double Eleven

We are honoured to count ourselves among the best companies to work for in the industry, this is huge recognition for us. Of all the awards out there, this is probably the single most important one to us and resonates with the main reason we started the company originally: to create an awesome place to work where employees could have a healthy work-life balance, an environment that allows them to spend time with their families and friends and thrive both in and out of the office. 

The past 18 months or so have been challenging for everyone in both a professional and personal capacity. Our company has not only grown tremendously in this time, but everyone has been working from home which was definitely not the norm for most before March 2020. Despite the challenges that recent times have presented to us, everyone on the team has worked incredibly well and we’re so proud of each and every one of them for the resilience, patience and passion they’ve demonstrated throughout. Around 75% of the score for this award comes from anonymous employee feedback and given the physical distance and the fact that a lot of teams haven’t met many of the people they’re working with in person, you can never be sure whether the environment you work hard to create and maintain as a company carries over on digital platforms as well as it would have in the office. It’s great to know we’re still on the right path for our company and whilst the recognition is fantastic, we know that the work to grow this will carry on; it’s like a living being that needs to be nurtured to thrive. 

We can’t wait to celebrate with everyone in person when it’s safe to do so and we’re excited to continue making Double Eleven a fantastic place to work!  

Rust Console Edition Update

By | Double Eleven, Rust

It’s been a while since we shared anything in the public domain and as the end of 2020 is nigh, we want to confirm that Rust is still coming to console, just a little later than planned. 

We love making great games and bringing them to new audiences, but that sometimes means taking a bit longer to get it right than we originally planned and comes at the unfortunate cost of the disappointment and trust of those who were so keen to play it upon launch. 

Why have we been so quiet for so long? The world of games dev is a fickle beast; you never have the full picture up front and the development process often becomes more of a journey of discovery when bringing a PC title to console. As much as engaging with players is extremely important, we believe it also has to be meaningful and as we’ve been working away behind the scenes, we haven’t felt ready to share anything with you yet. 

As a company in 2020, a year that has brought very challenging times for many, we’ve felt very fortunate to be able to keep doing what we love. We’ve always had some remote workers but moving the entire company home to keep everyone safe has presented challenges as we’ve found new ways to work with each other in the new normal that this year had in store for us. 

We’re sorry that we haven’t been able to bring you Rust on console in 2020 as planned. We know from all of the messages that you’re excited to play it and we hope that with the dawn of 2021 we can restore your trust as we edge closer to being able to share something with you.

Sign up to our newsletter to be notified of further news about Rust Console Edition: https://rust.facepunch.com/console

Creeping Winter: Second Minecraft Dungeons DLC Out Now

By | Double Eleven

Last week, Double Eleven and partners Mojang Studios released Creeping Winter, the second DLC pack for Minecraft Dungeons. As well as all new levels, players now have access to the free Camp Update and Daily Trials on Windows PC, Xbox One, Xbox Game Pass, Nintendo Switch and PlayStation 4. Players can experience an icy biome, take on freezing mobs, and find cool items to take their game to new heights. The team at Double Eleven have been hard at work over the summer to bring the players Creeping Winter.

Senior Designer Tom Pedalino explains the evolution of the DLC: “The Jungle and Snow biomes really leapt out at us and got the ideas flowing. Mojang Studios were incredibly helpful in guiding us in ways that meant these levels fit within the lore so the DLC is a truly authentic Minecraft experience. With Creeping Winter, we wanted the level itself to be more of a threat to players. We knew that by the time of release, many players will have finished the game and be used to dealing with mobs in a standard scenario. So we decided to add some additional problems that they need to factor in: slippery ice and freezing water.”

Winter has come early

Navigating the levels carries enough danger without Icy Creepers charging towards you. The familiar mob takes on a wintry mantle, and while their blast doesn’t deal as much damage, it applies a freezing debuff that makes the player very slow. Tom warns: “If an Icy Creeper gets you while you’re on slippery ice, you’re going to have a bad time.

Another new mob is the ranged Iceologer, who wields an Ice Wand to conjure floating blocks of ice that stun and damage players. Associate Producer Jenny Wheatley adds: “It definitely keeps me on my toes when I’m playing these levels, I need to make sure I’m ready to jump out of the way quickly. That mob took quite a bit of iteration to get right and I hope players enjoy fighting them.”

Some parting words from Tom: “Don’t bother the Polar Bears, the Snow Fox is the cutest thing ever, and if you’re enjoying Minecraft Dungeons, don’t worry, we’re just getting started!”

You can find out more about Minecraft Dungeons on the official website.

Songbringer launches on iOS

By | Double Eleven, Songbringer

You’re invited to the sci-fi event of the season. Songbringer has everything: swords, secrets, dungeons, bosses and stuff. Now available on the App Store, the procedurally generated RPG from Wizard Fu and Double Eleven includes the free DLC The Trial of Ren.

Experience the pixel-art adventure in all its glory on iPhone and iPad. See you at the party- bring your Top Hat.

Download and start playing for free today. https://apps.apple.com/app/songbringer/id1093890413

Check out the screenshots below:

Jungle Awakens: New Minecraft Dungeons DLC Out Now

By | Double Eleven

This has been a big year for Minecraft, with the release of Minecraft Dungeons in May and induction into the World Video Game Hall of Fame in June. July 1st saw the release of Jungle Awakens, the first DLC for Minecraft Dungeons for players to explore colourful, lively environments and face off against intimidating mobs while discovering new things along the way. As Producer Steven Taarland puts it, Jungle Awakens “is really charming, and gives us a chance to continue the storytelling of Minecraft Dungeons beyond the base game and show what’s going on in this universe”.

The jungle biome in Minecraft served as a jumping off point for Jungle Awakens. 2D/3D Artist Stephen Sharples explains, “we have had lots of creative freedom to expand on this biome with different textures, lighting and colours to give it some extra polish for Minecraft Dungeons. With the jungle biome in mind, Lead Designer Matt Dunthorne “instantly imagined missions that had the players hacking through a thick jungle in search of a hidden temple”. Like the intrepid Indiana Jones, players can make use of whips and other new items to take on enemies such as the gorilla-like Leapleaf mob, a hulking brute made of twisted vines. Just be sure to mind the peaceful pandas and helpful ocelots!

Welcome To The Jungle!

Building something part of a franchise is scary but hugely rewarding. For Game Designer Cara Hudson, and indeed everyone at Double Eleven, the chance to work on Minecraft Dungeons means a great deal: “A lot of us never even dreamed of being able to put a stamp on one of the biggest franchises in the world, and it is just breathtaking to even have that opportunity”. Jungle Awakens is only the first DLC to add new challenges for existing players and provide new ways to experience the game. So much love and care has been put into these missions and we look forward to following our players’ progress as they share what they find. We hope everyone is excited to explore every nook and cranny of Jungle Awakens, looking for hidden dungeons and treasures.

You can find out more about Minecraft Dungeons and the Jungle Awakens DLC on the official website.

Minecraft Dungeons Out Now!

By | Double Eleven

We’ve been pretty quiet about Minecraft Dungeons since announcing our involvement with the game last year but the day has finally come: Minecraft Dungeons is out! We’ve been watching the media and streamers play and talk about Dungeons all weekend and we’re so excited to see the game in the hands of the fans.

You, and up to three follow adventurers, can hack and blash your way through mob-infested dungeons, collecting awesome and unique gear to help you defeat the corrupted Arch-Illager.

We’ve worked really hard to help Mojang Studios perfect this wonderful game, helping with console versions and multiplayer. Matthew Dunthorne, Lead Designer at Double Eleven said that “working on Minecraft Dungeons has been an incredible experience, it was clear from day one it was a special game and having a chance to help shape it has been extremely rewarding.”

You can find out more about Minecraft Dungeons on the official website. Good luck, dungeoneers!

Announcing our new Malaysia office

By | Double Eleven

2019 was a busy year for Double Eleven with major project announcements and a big expansion of our Middlesbrough-based team. 2020 doesn’t look like it’s going to be any slower, especially with this new announcement! Double Eleven will be opening our first overseas office, in Malaysia. The team will be based in Bangsar South, Kuala Lumpur and represents a new ability to develop great games across multiple time zones, as well as help us to gain a foothold with the potential for new partnerships in the Asian games market.

“We’re building Double Eleven Malaysia our way; it’s going to be a great place to work and they will become part of our tribe. At the same time we’re continuing to invest in our UK headquarters and make key hires within our management team. Our Malaysian studio will be there to support and bolster the incredible teams we have working in the UK. The Asian market is a huge player on the global stage, and we want to be at the vanguard of this exciting new hotbed of our industry.” – Lee Hutchinson, CEO

While the new studio will open in spring 2020, recruitment will begin in February. Initially Double Eleven will be recruiting full-time staff in development and management positions, including a new Malaysian Studio Head. Applicants can find further details on our Careers Page.

‘The Shovel’ update comes to Prison Architect on Xbox One and PlayStation 4.

By | Double Eleven, Prison Architect

It’s been a little while since we’ve been able to post one of these: Hurrah, another free Prison Architect console update! The update lands on Xbox One and PlayStation 4 from the 21st of November, with Switch following later this year.

The free update brings 30 new items, 6 new wall types and 2 new floor tiles, as well as a range of gameplay tweaks to both the base game and the popular Escape Mode DLC.  The items include a range of new lights, trees and plants, furniture and decorative objects for your rooms and interactable items such as an arcade machine. The update also includes the much-asked-for ‘visitation booth’, so you can now change up the way your inmates spend time with their family. 

Here’s a full breakdown of everything in the update:


  • Mud 
  • Snow


  • Arrow Floor Decal
  • Bleachers
  • Light: Flood Light
  • Light: Floor Lamp
  • Potted Plant
  • Trees: Cactus, Palm, Snowy Conifer, Spooky
  • Tyre Apparatus
  • Tyre Stack
  • Wooden Chest of Drawers
  • Wooden Stool
  • Wooden Table: Small
  • Bucket
  • Visitation Booth
  • Arcade Machine
  • Bed (Comfy)
  • Bench (Small)
  • Bird Cage
  • Canvas & Paints
  • Chess Table
  • Gym mats
  • PA System
  • Painting
  • Punchbag
  • Wall Safe
  • Water Cooler
  • Window (Classy)


  • Art Deco
  • Pipes
  • Derelict
  • Overgrown
  • Rusty
  • Slum

Escape Mode Updates

  • Fixed an issue where sectors were not being calculated properly due to the automated wall placement.
  • Dealer Indicators now remain on screen when mission criteria have been met.
  • Fixed an issue where ‘Name In The Game’ characters didn’t display in the inmate creator.
  • Modified the New Game/Continue flow to get players into the game quicker.
  • Changed the requirements of certain titles based on player feedback.
  • Fixed an issue with titles overrunning on the ‘Results’ screen in certain languages.
  • The Power Station on Paradise City will now reboot after being repaired.
  • The Regime icon is now hidden when being pursued by guards to increase screen space.
  • Added the following options:
    • Disable Escape Advisors
    • Sprint Method (Toggle or Hold)
    • Sprint Stick (Left or Right stick)

Base Game Updates

  • Updated the game icon.
  • Modified the New Game/Continue flow to get players into the game quicker.
  • New objects will display a “New!” icon in the carousel.
  • Removed Doors, Door Control, and Surveillance items from the ‘Objects’ carousel.
  • Removed Walls and Doors from the ‘Structure’ carousel.
  • Fixed a bug where the price of a water tile was displayed twice.
  • Made the Options menu scrollable.
  • Updated the game credits.
  • Corrected some typos.

Announcement: Minecraft Dungeons

By | Double Eleven

Every now and again we get the chance to share a piece of exciting news, often it’s an announcement of something we’ve been secretly working on. It can be hard to keep secrets, but we’ve done really well so far! We’re now able to share our involvement in Mojang’s awesome blocky dungeon crawler, Minecraft Dungeons. We’ve been working alongside Mojang on the development of the game, particularly on console versions and underlying multiplayer systems.

David Nisshagen, Executive Producer at Mojang had this to say: “We’re thrilled to have found a partner that shares our passion for creating great games, and we’re looking forward to working closely with Double Eleven to bring Minecraft Dungeons to a wide range of platforms. We’re excited to watch our passion project continue to grow, and Double Eleven’s expertise and dedication will help us create a high-quality experience for our community.”

While we’ll not be sharing any details about the game (you’ll need to wait for that!), we look forward to seeing how much fun players will have with the game when Minecraft Dungeons hits the market next year.

In the meantime here’s a picture of our office building, Boho One, built in Minecraft!

Double Eleven and The Future of Prison Architect

By | Double Eleven, Prison Architect

Let’s cut to the chase shall we?

Double Eleven have been named as the new lead developer for Prison Architect on both console and PC.

Paradox hosted our Design Manager, Gaz, on their Twitch stream last week, to make the announcement. The partnership will start off with a small, free update to Prison Architect on Steam, including some quality of life changes and new floor and wall tiles. That update will go live on Thursday the 27th of June, along with a new live stream to show off the new content, and take your suggestions for future additions.

We’re really excited to keep working on this wonderful game and continue to interact with the community. Keep your eyes peeled for more prisony nonsense from Double Eleven. If you’d like to join the discussions about the new announcement, you can say hi on the Prison Architect subreddit, as well as a dedicated Discord channel.

For more updates on Prison Architect, you can follow Double Eleven and Paradox on Twitter, as well as the official Prison Architect account.

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